
Benjamin Nicholas
Portfolio: https://www.artstation.com/belgianboolean I'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer,... | Seattle, Seattle, United States
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Benjamin Nicholas’s Emails bn****@bu****.com
Benjamin Nicholas’s Phone Numbers No phone number available.
Social Media
Benjamin Nicholas’s Location Seattle, Seattle, United States
Benjamin Nicholas’s Expertise Portfolio: https://www.artstation.com/belgianboolean I'm a senior concept artist with over 10 years of experience. I've worked as a graphic designer, product concept designer, an environment artist, and a concept artist. That background has given me the skills to approach many different art styles, establish pipelines to achieve those looks, and understand how to collaborate and meet the needs of other teams in productions. On various projects I've done vehicle and weapon design and environment concepts. I've also done material, lighting, and colour lookdev along with illustration. I'm particularly passionate about learning new skillsets and growing as an artist. Beyond that, I love collaborating, teaching others, and learning from others; so that we can make the best art and products possible.
Benjamin Nicholas’s Current Industry Bungie
Benjamin
Nicholas’s Prior Industry
Bblesse Pro
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Slate Technologies
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Sony Mentorship Program
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Nike
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Sony Mentorship Program Ii
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Stumptown Game Machine
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Adidas
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Camouflaj Game Studio
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343 Industries
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Creative Assembly
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Ubisoft Montreal
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Google Stadia
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Bungie
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Work Experience

Bungie
Senior Concept Artist
Sat May 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Nov 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Google Stadia
Senior Concept Artist
Wed Jan 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat May 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Montreal
Senior 3D Concept Artist
Thu Dec 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jan 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Creative Assembly
Senior Environment Artist
Tue Dec 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Dec 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time)
343 Industries
Contract Environment Artist
Sat Mar 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Dec 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Camouflaj Game Studio
World Builder and Environment/Prop Artist
Mon Apr 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Mar 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time)
Camouflaj Game Studio
Contract Artist
Tue Jan 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Apr 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Adidas
3d Concept Designer
Fri Jun 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Apr 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Adidas
3d Designer and Instructor
Thu Sep 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jun 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Stumptown Game Machine
Contract Modeler and Texture Artist
Wed Jun 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jul 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Sony Mentorship Program Ii
Art Lead
Fri Apr 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Sep 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Nike
Freelance Modeler and Texture artist
Sun Aug 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Mar 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Sony Mentorship Program
Lead Modeler and Art Director
Thu Jul 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Sep 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
Bblesse Pro
Freelance modeler and web designer
Fri Jan 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jan 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Slate Technologies
3d Modeler and Graphic Designer Intern
Fri Jan 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat May 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)