
Dan Chen
Dan Chen is a designer and engineer. He creates working prototypes to explore new and existing ways of... | Seattle, Washington, United States
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Dan Chen’s Location Seattle, Washington, United States
Dan Chen’s Expertise Dan Chen is a designer and engineer. He creates working prototypes to explore new and existing ways of interaction and utilizes research to gain insights into human behavior in a fast-paced working environment. From concept to production, integrating both hardware and software, Dan possesses deep knowledge of both worlds and can effectively weigh trade-offs to assist the team in making both long-term and short-term decisions for the product roadmap. Working in the fields of interaction design and product design, Dan explores novel methods of interaction and communication through research, hardware, software, and modeling, inviting thoughtful evaluation and implications. ---------------------- Experience META Hardware UX Prototyper. Oct. 2019-now Ray-Ban Story Smart Glasses: Responsible hardware interaction design (including thermal management, battery level monitoring, and sound design) and hardware component selection. Quest Pro & Quest 3: Hardware interaction design. Exploring device I/O strategies and potential risks through the development of working prototypes for AR/VR. Responsible for hardware user experience (UX), creating interaction models, defining I/O architecture, and implementing UX mitigation strategies. Collaborating closely with the ID, UXR, UI, firmware, EE, ME, mobile app, sound design, and production teams to ensure design integrity, consistency, and craftsmanship. Culture Biosciences Senior Engineer 2018-2019 Design and manufacture a modular rack system for bioreactors exceeding 250ml in capacity. This system includes custom feed bottles, impellers, and incubators. Additionally, design, test, and deliver an auto-sampling device and real-time monitoring solution for Verily. Conduct human factor studies on existing bioreactors and utilize research insights to design and prototype hardware for manufacturing, including injection molding, plastic blow molding, and sheet metal components. You will be responsible for developing and validating automated, user-friendly bioprocessing solutions with custom hardware and software in collaboration with the engineering team. IDEO Senior Interaction Designer 2012-2014 Creating interaction models for both enterprise and consumer devices and services. Visualizing information and generating assets to convey design principles, assessments, and processes. Conducting pathfinding efforts with storytelling and developing working prototypes for both consumer and enterprise products.
Dan Chen’s Current Industry Oculus Vr
Dan
Chen’s Prior Industry
University Of Connecticut
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Morningstar
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Ideo
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The Economist
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Mit Media Lab
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Johnson And Johnson
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Culture Biosciences
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Oculus Vr
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Meta
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Work Experience

Oculus Vr
Hardware Prototype: Input Exploration
Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Meta
Hardware Experience Designer Prototyper: Input Exploration
Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Culture Biosciences
Senior Engineer
Thu Feb 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
Mit Media Lab
Industrial Designer & Mechanical Engineer
Thu Sep 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jan 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Johnson And Johnson
Senior Interaction Designer
Thu Sep 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Dec 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time)
The Economist
Product Designer
Tue May 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Sep 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Ideo
Senior Interaction Designer
Sun Jan 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jan 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time)
Morningstar
Designer
Tue Jan 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jan 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
University Of Connecticut
Designer / Developer
Wed Jan 01 2003 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jan 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)