
Daniel Sierra
http://dsierra.work I've been working with both real-time and offline 3D graphics since 2011, with a heavy focus on visual... | 901 South BroadwayUnit 415, Los Angeles, United States
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Daniel Sierra’s Location 901 South BroadwayUnit 415, Los Angeles, United States
Daniel Sierra’s Expertise http://dsierra.work I've been working with both real-time and offline 3D graphics since 2011, with a heavy focus on visual effects, technical art and design prototyping. My skillset is split pretty evenly between creative and technical, so I often act as a bridge between creative and technical roles within a team. I'm equally comfortable working on abstract creative challenges as I am reasoning through more left-brained engineering & tech-art problems. My experiences over the years include directing and leading art + tech-art teams on building some of the biggest live broadcast virtual concerts in Unity and Unreal engine, prototyping and building 3D UI and user interactions for the first release of the HoloLens operating system, creating interactive content and systems for live installations, performing live audio-visual productions using custom software I made, creating short films and audio-visual animations using Houdini and creating custom real-time procedural content creation systems in both Unity and Unreal. I've worked on teams small and large, and I have worked directly with a wide range of different people from many different industries including tech, gaming, music and film. I have also had the privilege to have had my own artwork featured in multiple art festivals and gallery shows around the world.
Daniel Sierra’s Current Industry Freelance
Daniel
Sierra’s Prior Industry
Method Studios
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Nyu Medical Center
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Animorphous
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Shilo
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Code And Theory
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Microsoft Hololens
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Microsoft
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Optical Rhythm
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Wave
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Freelance
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Work Experience

Freelance
VFX / Technical Art / Visual Design freelance
Sun Jan 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Wave
Lead Digital Artist
Wed Apr 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Feb 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Wave
Senior Digital Artist
Thu Aug 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Apr 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Wave
Digital Artist
Fri Jun 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Aug 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
Optical Rhythm
Owner
Thu Feb 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Feb 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Microsoft
Technical Artist | Future experiences for Microsoft Groove - Release Labs
Wed Feb 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Feb 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Microsoft Hololens
Technical Artist | Windows Holographic - HoloLens Design
Sat Jun 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Feb 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time)
Code And Theory
Creative Coder
Fri Mar 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed May 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Shilo
3D Artist Intern
Tue May 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Sep 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Animorphous
Character rigger
Thu Dec 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Nyu Medical Center
Software developer
Sun Aug 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Aug 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Method Studios
Programmer
Tue Sep 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat May 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)