
Frederic Zimmer
Work in video game industry for thirty years. Some great things I've worked on : - Blazing fast & flexible... | Greater Montreal Metropolitan Area, Greater Montreal Metropolitan Area, Canada
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Frederic Zimmer’s Emails fr****@ub****.com
Frederic Zimmer’s Phone Numbers No phone number available.
Social Media
Frederic Zimmer’s Location Greater Montreal Metropolitan Area, Greater Montreal Metropolitan Area, Canada
Frederic Zimmer’s Expertise Work in video game industry for thirty years. Some great things I've worked on : - Blazing fast & flexible full-body IK data driven solution to deform animation real-time (@ Ubisoft Montreal). - Multiplayer's synchronization engine (60fps) for IronFall on Nintendo 3DS/N3DS (@ VD-Dev). - Architecture/re-writing of character animation engine (tool/runtime, PS3 SPU specific things) for Watch_Dogs (@ Ubisoft Montreal). - Design/development of a robust physic-engine (tool/engine, super stable solver, rigid-body/fluid interaction, Neko GDK v2) used in Cocoto Surprise (@ Neko entertainment). Put in place practicables solutions for a less expensive and more qualitative production. Improve technologies to reach the next level. Wide range of expertises and innovative's ideas. Passionate of creative programming, algorithmic. Develop systems lightweights and performants. Lead, challenge production's actors with sensitivity and respect.
Frederic Zimmer’s Current Industry Amazon Games Montreal
Frederic
Zimmer’s Prior Industry
Demo Scene
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Loriciel
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Ocean
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Virtual Studio
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Independent
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Visiware
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Neko Entertainment
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Ubisoft Montreal
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Vd Dev
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Dreamscope
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Eidos Montreal
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Amazon Games Montreal
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Work Experience

Amazon Games Montreal
Senior Software Developer
Wed Sep 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Ubisoft Montreal
Technical lead in animation Technology Group
Sat Feb 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Sep 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Montreal
Technical lead on an undisclosed project
Fri Dec 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Feb 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Vd Dev
Technical lead on Rise: Race the future
Fri Sep 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Sep 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Montreal
Technical lead on Far Cry 5
Wed Mar 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Dec 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time)
Eidos Montreal
Senior gameplay programmer on Shadow of the Tomb Raider
Mon Feb 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Mar 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time)
Dreamscope
Lead programmer (freelance) on IOS project
Sun Mar 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Oct 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Vd Dev
Technical lead (freelance) on IronFall Invasion, Nintendo 3DS, New3DS (launch)
Mon Jul 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Mar 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Montreal
Technical lead on Watch_Dogs
Mon Feb 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Oct 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Neko Entertainment
Co-founder, Chief Technology Officer, Technical lead, Lead programmer
Mon Nov 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jan 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
Visiware
Lead programmer
Thu Jan 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jan 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time)
Independent
Lead programmer (Independent author)
Mon Jan 01 1996 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Jan 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time)
Virtual Studio
Generalist programmer (freelance)
Sun Jan 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time)
Ocean
Generalist programmer (freelance)
Sat Jan 01 1994 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time)
Loriciel
Generalist programmer
Fri Jan 01 1993 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jan 01 1994 00:00:00 GMT+0000 (Coordinated Universal Time)
Demo Scene
Demo maker
Tue Jan 01 1985 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jan 01 1992 00:00:00 GMT+0000 (Coordinated Universal Time)