
Gil Castro
Character Art Portfolio: https://gilcastro.artstation.com/ Enthusiastic Sr. Character Artist with 15+ years in the games industry. I have a strong... | San Francisco, California, United States
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Gil Castro’s Emails gc****@im****.com
Gil Castro’s Phone Numbers No phone number available.
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Gil Castro’s Location San Francisco, California, United States
Gil Castro’s Expertise Character Art Portfolio: https://gilcastro.artstation.com/ Enthusiastic Sr. Character Artist with 15+ years in the games industry. I have a strong understanding of the entire 3D character pipeline, and my skills include modeling, texturing, UV mapping, skin weight painting, facial blend shapes, and lighting. I specialize in developing modular and customizable avatars that come with facial blend shapes to accurately portray various character expressions. I have extensive experience working with popular avatar systems like EA's The Sims, IMVU Core, and WithMe. Through my work with these platforms, I have gained a deep understanding of how to create and customize avatars to meet the unique needs of each user. Overall, I believe that my combination of knowledge, skills, and team-oriented mindset make me a valuable asset to any project or team. I am always eager to learn and grow and contribute my unique perspective and expertise wherever I can. Specialties: - High Poly/Low Poly Character Modeling for games - Texture creation using hand painted or photo referenced techniques - Solid knowledge of human and animal anatomy - Artistic sensibility and an eye for detail - An excellent team player Software: - Zbrush - Maya - Substance Painter - Unreal Engine - Wrap - Marmoset Toolbag - Character Creator - Topogun - 3D Coat - Photoshop - 3ds Max
Gil Castro’s Current Industry Roblox
Gil
Castro’s Prior Industry
Canon
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Pdidreamworks
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Electronic Arts
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Self Employed
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Digital Chocolate
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Fierce Wombat Games
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Imvu
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Roblox
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Work Experience

Roblox
3D Art Generalist
Fri Dec 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Imvu
Senior 3D Artist
Thu Mar 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Mar 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Artist
Wed Feb 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Mar 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Fierce Wombat Games
3D Modeler
Mon Aug 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Artist
Tue Mar 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jul 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Artist/Outsource Reviewer
Thu Jul 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Dec 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
Digital Chocolate
3D Artist
Thu Oct 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jun 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
Self Employed
Freelance Character Modeler and Texture Artist
Sun Feb 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Oct 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Modeler/Outsource Reviewer
Mon Sep 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Dec 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Modeler
Sat Mar 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Sep 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Electronic Arts
Character Modeler
Sat Jul 01 2006 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Feb 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)
Pdidreamworks
Production Intern
Wed Jun 01 2005 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Aug 01 2005 00:00:00 GMT+0000 (Coordinated Universal Time)
Canon
Support Automation Specialist (intranet)
Tue Aug 01 2000 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Dec 01 2002 00:00:00 GMT+0000 (Coordinated Universal Time)