
Ron Herbst
I lead teams of CG artists on high-profile, award-winning projects in entertainment, bringing along the diverse disciplines attained... | 3465 Garden Avenue, Los Angeles, United States
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Ron Herbst’s Location 3465 Garden Avenue, Los Angeles, United States
Ron Herbst’s Expertise I lead teams of CG artists on high-profile, award-winning projects in entertainment, bringing along the diverse disciplines attained over my career (mocap direction, production design, previz, illustration, interactive video graphics, screenwriting, editorial) into every task I am given. In recent years I branched into VR/AR and virtual production, innovating techniques and solutions to address the evolving needs and exploding potential of these technologies. In the spring of 2020, I completed a 6-week intensive Unreal Engine training fellowship with Epic Games resulting in a short film I created entirely in UE4 (viewable in the "Featured" section). My early career in Los Angeles presented me with many challenging and highly creative opportunities on ultra-low budget feature films, from gun wrangling to production design to, yes, screenwriting. In 1990 I was privileged to join the IATSE Local 790, creating period movie posters on the film "Guilty by Suspicion." I worked in the 4-Ward Productions model shop, then in the Apogee Productions art department until its demise in 1992. At Apogee, I learned the Video Toaster from Joe Conti, who, soon after, hired me to head the Video Playback unit for Amblin's seaQuest, DSV, designing and delivering computer display graphics for the futuristic sets. In the third season of seaQuest, I transitioned over to concept illustrator for the show. After seaQuest, I spent the next few years illustrating for films and TV--projects such as Dante's Peak, George of the Jungle and Hercules/Xena. In 1997 I worked a stint at Flat Earth Productions, shifting from storyboards to video graphics, and later towards straight digital effects. In 1998 Digital Domain hired me to head the Holographic Display CG team for "Supernova," and until November, 2018 (except for a brief return to Flat Earth), I led teams at DD on mostly commercial and VR projects. In December, 2018 I left DD for CoSA VFX to supervise on episodic television projects. In 2019 I went to Method Studios for a year to work on commercial projects. In early 2021 I moved to Scanline VFX to CG supervise on the Russo Brothers' actioner, "The Gray Man." In the fall of 2022, I went to Fuse FX where I was CG Supervisor for episodic shows. Specialties: Supervision; VR, Stereo and unorthodox formats; Lighting, Look Development and Modeling in Maya/VRay, Maya/Redshift, 3DS Max/VRay, Houdini/Arnold; UE4/5 lighting and cinematic creation; previz; Nuke compositing; complex problem solving. https://vimeo.com/862108857 https://www.imdb.com/name/nm0378717/?ref_=fn_al_nm_1
Ron Herbst’s Current Industry Impossible Objects
Ron
Herbst’s Prior Industry
Apogee
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Amblin Imaging
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The Walt Disney
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Digital Domain
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Flat Earth Productions
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Cosa Vfx
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Method Studios
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Epic Games
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Preymaker
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Scanline Vfx
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Fusefx
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Impossible Objects
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Work Experience

Impossible Objects
Computer Graphics Supervisor
Sat Jun 01 2024 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Aug 01 2024 00:00:00 GMT+0000 (Coordinated Universal Time)
Fusefx
CG Supervisor
Sat Oct 01 2022 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Sep 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Scanline Vfx
CG Supervisor
Mon Mar 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Oct 01 2022 00:00:00 GMT+0000 (Coordinated Universal Time)
Preymaker
CG Generalist
Mon Feb 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Feb 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time)
Method Studios
Senior Lighter
Wed Jul 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Oct 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Epic Games
Fellow
Fri May 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jun 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Method Studios
Senior Lighter
Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Apr 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Cosa Vfx
CG Supervisor
Sat Dec 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
Digital Domain
CG Supervisor
Thu Sep 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Nov 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Flat Earth Productions
Lead Digital Artist
Mon Mar 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Aug 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time)
Digital Domain
Lead Digital Artist
Fri May 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Sep 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
The Walt Disney
Concept Illustrator
Mon Jan 01 1996 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jan 01 1996 00:00:00 GMT+0000 (Coordinated Universal Time)
Amblin Imaging
Video Playback Supervisor
Fri Jan 01 1993 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Dec 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time)
Apogee
Conceptual Artist/Illustrator
Thu Nov 01 1990 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri May 01 1992 00:00:00 GMT+0000 (Coordinated Universal Time)