
Scott Allan
Well-trained in traditional art and animation, and highly experienced in digital media and video game asset production, I... | Seattle, Washington, United States
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Scott Allan’s Emails [email protected]
Scott Allan’s Phone Numbers No phone number available.
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Scott Allan’s Location Seattle, Washington, United States
Scott Allan’s Expertise Well-trained in traditional art and animation, and highly experienced in digital media and video game asset production, I have had the opportunity to fill a lot of different and exciting roles in the industry, with a primary focus on Visual Effects, Environments, and Cinematics. When making VFX, I excel at realistic fantasy with a heavy emphasis on skills for player and creature characters. With environments, I have the greatest amount of experience making foliage of all kinds. I am well-versed in many 3D applications and have used several different proprietary engines throughout my career. I am very familiar with the production pipeline and the idiosyncrasies of game development, having worked on over a dozen projects in my career. My wide breadth of skills enable me to switch gears easily, as well as understand what those in other disciplines need in order to do their job. I believe in strong communication and working closely with stakeholders to make sure assets are as accurate as possible on the first pass. In addition, I have supervised other artists and made schedules/work hour estimates for projects. I'm passionate about any task I am given, and this, coupled with my experience and skill set, allows me to be a very effective and prolific member of any game development team.
Scott Allan’s Current Industry Intrepid Studios
Scott
Allan’s Prior Industry
Zombie Studios
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Nintendo Software Technology
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Diesel Games
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Aboutgolf
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Signal Studios
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Freelance
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Arenanet
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Oculus Vr
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Amazon Game Studios
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Intrepid Studios
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Work Experience

Intrepid Studios
Senior Foliage & VFX Artist
Tue Mar 01 2022 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Amazon Game Studios
Visual Effects Artist
Wed Jan 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Mar 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time)
Oculus Vr
VFX Artist
Mon Jul 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jan 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time)
Arenanet
VFX Artist
Fri Jul 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Feb 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
Freelance
Visual Effects Artist
Fri Jan 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Signal Studios
3D Environment and Visual Effects Artist
Tue May 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Nov 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Aboutgolf
3D Environment Artist
Sat May 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue May 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Diesel Games
Lead Environment Artist
Wed Oct 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jul 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time)
Nintendo Software Technology
Environment Artist
Sat Jul 01 2006 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Sep 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)
Zombie Studios
3D Artist - Intern
Sun Jan 01 2006 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Apr 01 2006 00:00:00 GMT+0000 (Coordinated Universal Time)