
Trevor Hedstrom
Lots of hands-on graphics engine experience using D3D12/11, Vulkan and OpenGL. Strong background in shader programming, path tracing,... | San Diego, California, United States
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Trevor Hedstrom’s Emails tr****@am****.com
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Trevor Hedstrom’s Location San Diego, California, United States
Trevor Hedstrom’s Expertise Lots of hands-on graphics engine experience using D3D12/11, Vulkan and OpenGL. Strong background in shader programming, path tracing, parallelization, high-performance graphics applications, and data visualization. Extensive personal (and some professional) work in Unity, from custom deferred light models to game/level design and basic AI/pathfinding and animation. Thousands of hours into 3d modelling in Blender, from photorealistic CGI renders and fluid/smoke simulations to game assets.
Trevor Hedstrom’s Current Industry Uc San Diego
Trevor
Hedstrom’s Prior Industry
Ucsd
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Dexcom
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Iron Horse Interactive
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Amd
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Uc San Diego
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Work Experience

Uc San Diego
Researcher
Tue Sep 01 2020 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Amd
Intern
Sat Jun 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Sep 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Iron Horse Interactive
Software Consultant
Sun Jan 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jan 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Dexcom
Software Test Engineer (Intern)
Fri Jul 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Nov 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time)
Ucsd
Student Researcher
Mon Jun 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jan 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time)