
Ulf Dahl
2017 - present - "Skull & Bones" - Nov 2022 2017 - "Assassin's Creed - Origins" (Xbox One X/Xbox... | Ubisoft, Singapore, Singapore
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Ulf Dahl’s Emails ul****@ub****.com
Ulf Dahl’s Phone Numbers No phone number available.
Social Media
Ulf Dahl’s Location Ubisoft, Singapore, Singapore
Ulf Dahl’s Expertise 2017 - present - "Skull & Bones" - Nov 2022 2017 - "Assassin's Creed - Origins" (Xbox One X/Xbox One/PS4 Pro/PS4/PC) 2015 - "Assassin's Creed - Syndicate" (PS4/Xbox One/PC) 2014 - "Assassin's Creed - Unity" (PS4/Xbox One/PC) 2013 - "Assassin's Creed IV - Black Flag" (PS3/PS4/X360/Xbox One/PC) 2012 - "Assassin's Creed 3" (PS3/X360/PC) 2011 - "Assassin's Creed - Revelations" (PS3/X360/PC) 2010 - "Assassin's Creed - Brotherhood" (PS3/X360/PC) 2010 - "Prince Of Persia - The Forgotten Sands" (PS3/X360/PC) 2009 - "Assassin's Creed 2" (PS3/X360/PC) 2008 - "You Up" (PC) 2008 - "Troll & Armor" - Cancelled project 2007 - "Hellboy - Science Of Evil" (PS3/X360) 2005 - "Ty Tasmanian Tiger 3 - Night Of The Quinkan" (PS2/GameCube/Xbox) 2004 - "Ty Tasmanian Tiger 2 - Bush Rescue" (PS2/GameCube/Xbox) 2003 - "Robots" (PS2/GameCube/Xbox/PC) 2003 - "Sphinx - And The Cursed Mummy" (PS2/GameCube/Xbox) 2003 - "Buffy The Vampire Slayer - Chaos Bleeds" (PS2/GameCube/Xbox) 2001 - "Harry Potter - The Sorcerer's Stone" (Game Boy Advance) 2001 - "Disney's Atlantis" (Playstation) 2000 - "Who Wants To Be A Millionaire" (Game Boy Color) 2000 - "007 - The World Is Not Enough" (Nintendo 64) 1999 - "40 Winks" (Playstation/Nintendo 64) Specialties: Managerial: - Experienced in managing art teams, recruitment, planning/task scheduling, setting up art pipelines/work flows, mentoring, collaborating with engine/rendering team Artistic output: - Experienced in modeling (mainly environments/props), - Key strength areas: Creation of textures, lighting (forward/deferred lighting models/PBR), weather and ambiences, sky domes, visual effects - Shaders - Pixel art - Node-based scripting (logic editors) - High technical problem solving ability - Experienced working with various 3d engines (mainly proprietary tools, Unity)
Ulf Dahl’s Current Industry Ubisoft
Ulf
Dahl’s Prior Industry
Ubisoft
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Eurocom Entertainment Software
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Krome Studios
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Emerging Entertainment
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Work Experience

Ubisoft
Expert Vfx Artist (Level 4)
Fri Aug 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Ubisoft
Lead Artist
Tue Jan 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Aug 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time)
Emerging Entertainment
Art Director
Fri Jun 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu May 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Krome Studios
Lead Environment Artist
Sat Nov 01 2003 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Jun 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)
Eurocom Entertainment Software
Graphic Artist
Tue Sep 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Nov 01 2003 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft
Lead Artist
— Present