
Yann Courties
Being a passionate software engineer creating video games since 1996, I contributed to successfully ship multiple AAA games on... | France
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Yann Courties’s Emails ya****@ub****.com
Yann Courties’s Phone Numbers No phone number available.
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Yann Courties’s Location France
Yann Courties’s Expertise Being a passionate software engineer creating video games since 1996, I contributed to successfully ship multiple AAA games on all major platforms. Specialties: - Multi-cultural team technical management (with AGILE methodologies variations...) - Project technical vision definition. - Rendering programming. - Software engineering. - Development with many iterations of Unreal engine and in-house engines. Credited games: - Trials Fusion [PS4, XboxOne, Xbox360, PC] - I Am Alive [PC] - I Am Alive [Xbox360, PS3] - Tom Clancy's EndWar [PS3] - Far Cry 2 [PS3] - Tom Clancy's Ghost Recon Advanced Warfighter 2 Online [PS3] - Tom Clancy's SplinterCell Double Agent Offline [PS3] - Tom Clancy's SplinterCell Double Agent Online [PS3, Xbox360] - Tom Clancy's SplinterCell Chaos Theory Online [PS2] - Tom Clancy's SplinterCell Pandora Tomorrow Online [PS2] - Largo Winch [PS2] - Rayman Revolution [PS2] - F1 Racing Championship [Nintendo64] - Monaco Grand Prix [Nintendo64]
Yann Courties’s Current Industry Ubisoft Annecy
Yann
Courties’s Prior Industry
Thales
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Ubisoft Paris Studio
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Ubisoft Annecy
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Ubisoft Shanghai
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Work Experience

Ubisoft Annecy
Programming Project Manager (CPI)
Mon Oct 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Ubisoft Shanghai
Lead Programmer
Mon Feb 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Sep 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Lead Rendering Programmer
Fri Aug 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Feb 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Lead Rendering Programmer
Sat Dec 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Aug 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Lead Programmer
Tue May 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Nov 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Programming Technical Director
Thu Apr 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Dec 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Lead Rendering Programmer
Sat Nov 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Apr 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Programming Technical Director
Tue Jan 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Oct 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Shanghai
Lead Rendering Programmer
Tue Jan 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Nov 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Annecy
Graphics Programmer
Thu Jul 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Dec 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Paris Studio
Graphics Programmer
Thu Jan 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jun 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time)
Ubisoft Paris Studio
Network and Web programmer
Sun Dec 01 1996 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Dec 01 1997 00:00:00 GMT+0000 (Coordinated Universal Time)
Thales
Intern
Sat Jan 01 1994 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jan 01 1994 00:00:00 GMT+0000 (Coordinated Universal Time)